The original data for Ares, by Nathan Lamont, is referred to as the “Ares factory scenario”. It serves as a base for all other scenarios. Often, it is convenient to refer to resources from the factory scenario instead of creating everything from scratch.
For licensing reasons, the Antares factory scenario differs slightly from the Ares factory scenario. It contains replacements for some sounds, when the originals could not be included. If possible, Antares downloads and patches in the original sounds to restore the Ares factory scenario.
Generally, you can ignore the difference between the Ares and Antares factory scenarios.
The Antares factory scenario is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. In practical terms, what this means is:
If you don’t copy or modify any of the factory scenario’s files, then you don’t have any obligations.
You can still reference its files. For example, it’s OK to:
If you copy or modify any of the factory scenario’s files, you need to follow the terms of its license. You need to release your changes under the terms of the same license, and mark them as such.
Template | Description | ||||
---|---|---|---|---|---|
tpl/any | root; never used directly | ||||
tpl/rotation | objects with a sprite given by facing | ||||
tpl/ship | persistent and controllable flying objects | ||||
tpl/warship | ships shown as a triangle when zoomed out | ||||
tpl/fighter | small ships without hyperdrive and light weaponry | ||||
tpl/cruiser | small ships with hyperdrive and light weaponry | ||||
tpl/schooner | small ships with hyperdrive and basic weaponry | ||||
tpl/hvc | small ships with hyperdrive and heavy weaponry | ||||
tpl/gunship | medium ships with heavy weaponry | ||||
tpl/hvd | large ships with devastating weaponry | ||||
tpl/defdrone | small ships with slow speed and high shields | ||||
tpl/capship | ships shown as a diamond when zoomed out | ||||
tpl/carrier | large ships that carry and launch fighters | ||||
tpl/utilship | ships shown as a plus when zoomed out | ||||
tpl/transport | small ships that land on and capture planets | ||||
tpl/engineer | small ships used to capture flak drones | ||||
tpl/aslttran | medium ships that carry EVATs to capture stations | ||||
tpl/evat | soldiers launched from assault transports | ||||
tpl/rotpulse | rotated projectiles | ||||
tpl/missile | projectiles that turn and seek their target | ||||
tpl/animation | objects with a fixed or cycling sprite | ||||
tpl/waypoint | points that can be selected and navigated to | ||||
tpl/planet | fixed objects captured by transports | ||||
tpl/structure | fixed objects that can be shot at | ||||
tpl/station | structures that fight back | ||||
tpl/effect | non-interactive animations drawn above ships | ||||
tpl/scenery | non-interactive animations drawn below ships | ||||
tpl/hazard | rocks, debris, and other collidable hazards | ||||
tpl/drone | animated, ship-like objects | ||||
tpl/anipulse | animated projectiles | ||||
tpl/ray | point-to-point vector effects | ||||
tpl/bolt | vector projectiles that move along a trajectory | ||||
tpl/device | non-physical objects activated by other objects | ||||
tpl/gun | devices used for attacking forwards | ||||
tpl/turret | devices used for attacking in all directions | ||||
tpl/special | devices used only when explicitly ordered |
Which | Fighter | Cruiser | Schooner | Heavy Cruiser | Gunship | Heavy Destroyer |
---|---|---|---|---|---|---|
Template | tpl/fighter | tpl/cruiser | tpl/schooner | tpl/hvc | tpl/gunship | tpl/hvd |
Human | uns/fighter | uns/cruiser | uns/gunship | uns/hvd | ||
Ishiman | ish/fighter | ish/cruiser | ish/schooner | ish/hvc | ish/gunship | ish/hvd |
Cantharan | can/fighter | can/cruiser | can/schooner | can/hvc | can/gunship | can/hvd |
Gaitori | gai/fighter | gai/cruiser | gai/gunship | gai/hvd | ||
Salrilian | sal/fighter | sal/cruiser | sal/gunship | sal/hvd | ||
Audemedon | aud/fighter | aud/cruiser | aud/gunship | aud/hvd | ||
Elejeetian | ele/cruiser |
Which | Defense Drone | Carrier | Transport | Engineer Pod | Assault Transport | EVAT |
---|---|---|---|---|---|---|
Template | tpl/defdrone | tpl/carrier | tpl/transport | tpl/engineer | tpl/aslttran | tpl/evat |
Human | uns/carrier | uns/transport | uns/aslttran | [1] | ||
Ishiman | ish/defdrone | ish/carrier | ish/transport | ish/engineer | ish/aslttran | ish/evat |
Cantharan | can/defdrone | can/carrier | can/transport | can/engineer | can/aslttran | can/evat |
Gaitori | gai/carrier | gai/transport | gai/engineer | gai/aslttran | gai/evat | |
Salrilian | sal/carrier | sal/transport | sal/aslttran | sal/evat | ||
Audemedon | aud/carrier | aud/transport | aud/aslttran | aud/evat | ||
Obish | obi/transport |
Race | Assault Team | Launch Bay |
---|---|---|
Human | [1] | dev/bay/uns |
Ishiman | dev/assault/ish | dev/bay/ish |
Cantharan | dev/assault/can | dev/bay/can |
Gaitori | dev/assault/gai | dev/bay/gai |
Salrilian | dev/assault/sal | dev/bay/sal |
Audemedon | dev/assault/aud | dev/bay/aud |