A briefing is a page in a level’s Mission Analysis. It explains some information about the level, such as a win or loss condition, or an important object. The mission analysis starts with a starmap location, then a system-level overview, then displays all briefing points in sequence on top of the system-level overview.
Non-tutorial solo levels should have at least one briefing point. The briefing points should explain the success and failure conditions for the mission. Net levels and training missions generally do not have briefings.
A briefing is a procyon value with the following fields:
|initial||no||index of an initial|
If not provided, the briefing is shown centered, without focusing on any particular object. To focus on an arbitrary location in space, create an invisible object and focus on it.
The title of the briefing, shown in the header of the briefing’s box.
The content of the briefing, shown within the briefing’s box.
|^Pish/gunship^||Show the portrait for the object named ish/gunship (which must have a portrait). The player can look at its data by clicking and holding on the portrait.|
|^Pbrf/jump-gate^||Show the picture named brf/jump-gate.|
If both objects and pictures exist with the given name, the object’s portrait is shown. (usually it’s the same image, but this enables the click-for-stats behavior)
Generally, the ^P…^ code should be at the beginning or end of a paragraph, but not in-between. Images used in briefings must be exactly 200 pixels wide. Most are 200×100.