FAQ-Answered Questions

1   General

1.1   Where can I get Antares?

1.2   Who wrote Antares?

See Antares’s AUTHORS file. Most of the work was done by Nathan Lamont, who wrote the original game for Mac OS Classic, Ares, and Chris Pickel, who ported it to Mac OS X as Antares.

1.3   When will Antares 1.0 be released?

As soon as the release issues have been resolved. Some of the highlights of these issues are:

  • Performance improvements.
  • Adding support for creating and playing back replays.
  • Improving the test suite.

1.4   How similar is Antares to Ares?

Very near to pixel-perfect. In general, there are three reasons Antares may not be a pixel-perfect match to Ares in a given situation:

  • Ares used a custom software renderer when zooming in and out, whereas Antares uses an OpenGL hardware renderer.
  • Antares incorporates fixes for minor bugs that were present in Ares.
  • Antares is not yet a complete replacement for Ares.

1.5   What platforms does Antares run on?

Antares currently builds and runs on:

  • Mac OS X (10.7+)
  • Linux

In the future, it may also run on:

  • Windows, with no expected timeline (Issue 79)

There are no plans to port it to Mac OS Classic, or to any mobile platform.

1.6   What is the status of multiplayer in Antares?

None to speak of at present. When it eventually exists, Antares multiplayer will likely look very different from Ares multiplayer. Some things that will probably change are:

  • Multiplayer will support more than 2 players.
  • In order to support 3+ players, the lobby will look completely different, with a chat interface more similar to IRC.
  • Players playing the same race as an opponent will choose their own tint, instead of a tint for each such opponent (Issue 6).
  • If custom avatars are supported, the mechanism will be different.
  • The networking protocol will use state synchronization over UDP instead of input sychronization over NetSprockets.
  • GameRanger will not be supported. Another metaserver may replace it.

1.7   Where does the name “Antares” come from?

Antares is the common name for α Scorpii. Its name means “anti-Ares”, because although it is a bright red star similar in appearance to Mars (Ares), it is something very different.

2   Plugins

2.1   What format does Antares use for plugins?

The Antares plugin format is essentially the same as the traditional Ares plugin format, except that instead of storing resources in the resource fork, it stores files in a zip archive. This means that the same plugin bundles can be used on all platforms.

2.2   How do I use plugins written for Ares with Antares?

There is no tool for converting a plugin from one format to another. If a plugin you want to play is not available for Antares, you can post a request for it to be converted manually.

2.3   What tools exist for plugin development?

The best tool at present is Athena, by Scott McClaugherty. Because the Antares plugin format is so similar to that used by Ares, it would also be possible to do much of the work in Hera (if you’d want to) and then have the plugin manually converted.