The Antares issue tracker tracks bugs and feature requests. If you think you’ve found a bug, or want to request a feature, please first search for it to see if someone has already reported the issue. If so, add any additional information there. If not, then create a new issue.
Creating an issue requires a GitHub account. If you don’t have one, and don’t want to create one, you can also email the maintainers.
Either Type:Defect for bugs, Type:Enhancement for feature requests, or Type:Task for actions that need to be taken outside the Antares code base. Always present.
The milestone indicates the point by which the issue is expected to be resolved. Priority labels indicates how important it is that the issue be resolved by the given milestone. Always present.
Complexity labels indicates a subjective assessment of how easy it would be for a new-comer to fix the issue. Low-complexity issues are good candidates for getting your feet wet with the Antares code base. High-complexity issues are to be avoided unless you’re very familiar with it. Always present.
Many issues are grouped into thematic projects, like “improve OpenGL support” or “port to Windows”. Project labels mark these. Often present.
OS and Arch labels mark the bug as specific to a particular operating system or CPU architecture, such as OS:Mac Arch:arm for Apple Silicon.
Issues related to a specific mode of game input, such as mouse, keyboard, gamepad, Touch Bar, or Power Glove.