Version History

1997-08-12 Ares 1.0 Demo

From the Info-Mac Digest, “Ares Demo 1.0; a networkable tactical space game”:

Ares is a action/strategy fusion set in space. The player controls an
individual ship as in traditional space-shooters, but also has the
ability to construct and direct additional ships. It’s a little like a
cross between Blizzard’s WarCraft and Accolade’s StarControl.

Ares has head-to-head network play over LocalTalk or over the internet.

Ares also has a unique dynamic scaling engine, which smoothly changes
from long-range tactical symbols to large colorful sprites for combat —
you have to see it to believe it.

Get the demo and see for yourself why Inside Mac Games said “this game is
going to be hot!”

For more information visit:

To find internet opponents, visit the #ares IRC channel on EFNet (thanks
to The_O), or try:

Requirements:
- 68040 25MhZ or better (accelerated for PowerPC)
- System 7.1, Sound Manager 3.1 (7.5.2 recommended)
- 640x480 Color Display

Additional Networking Requirements:
- NetSprocket (PowerPC version included, 68K coming soon)
- OpenTransport 1.1.2

1997-10-02 Ares 1.0.1 Demo

Changes:

  • Fixed 10/1/97 expiration bug (Ares Demo now has no expiration date)
  • New mission status screen added to ship computer; especially useful for demo chapter 3
  • Warping takes some immediate energy, but when you come out of warp, your battery regains the lost energy; you need at least 1/8 immediate energy to go into warp
  • Some cosmetic changes, font changes

1998-??-?? Ares 1.0 (Changeling release)

From Changeling Software, ARES RELEASED!!!”:

Changeling would like to thank all of you for your extreme patience and, more importantly, your enthusiasm. After more than 3 long years of work, Ares has now been officially released.

We intend to bring you the highest quality games possible, and continue to be completely committed to the MacOS™ platform. In that spirit, we are sure that you will agree that Ares represents a truly unique experience in gaming.

Ares is a groundbreaking game. Developed by Nathan Lamont, a Master of game design, Ares represents over 3 years of focused effort on the part of its designer. Nathan is responsible for every aspect of the game. He singlehandedly developed the story and concept of the game, created the 3D models used for the sprites, cut-scene movies, and interface, created the movies, developed the game engine and wrote all of the code in the game, in addition to composing the music. The few exceptions in the game that were not created by Nathan himself were created by none other than Reginald Dujour, who created the artwork for Marathon, and is currently creating the art for Dark Vengeance for Reality Bytes. All in all, Ares is a monumental work created by an exceptional individual who deserves a place in the Developer’s Hall of Fame.

The response from our beta testers, and those folks who placed pre-orders, and thus had the opportunity for early purchase, has been overwhelming.

Ares is one of the most anticipated games for the MacOS™, and we believe that the game will meet or exceed your expectations. Get Ares now!!!

1999-09-30 Ares 1.1.0 (Initial Ambrosia Software release)

From the Ambrosia Times, “Ambrosia Software Re-releases Ares: Space Action and Strategy Extravaganza!”:

Rochester, NY – September 30, 1999 – “OK, pilots, here’s the plan,” you say into the communicator, as you eye your shipboard computer. “The Gators have a base on that distant planet to the galactic south. It’s defended by a fleet of about 15 ships, plus a flak drone.”

Your speech is interrupted by the sound of ships slowing from super-light speeds. It is a wing of Gaitori cruisers, and they’ve stopped right in the middle of your fleet! The night sky is lit up with the rays from 30 of your ships’ photokinetic beam cannons. Half of the intruders leave just as quickly as they came; the others now bear a striking resemblance to space debris. Fragments of Gaitori’s finest technology pelt your windshield, reminding you of hailstorms back on Earth.

Unfortunately, a mission briefing is not the time for nostalgia. After a quick damage report, you continue relating the plans. Blue group will create a diversion away from the planet, and hopefully draw away some of the defenders. Green group will escort the engineers to the drone. If Green can take it, Blue and Green will converge at the drone and defend it until reinforcements can arrive.

Your comrades slide into formation, and prepare for battle. They’re doing remarkably well for folks who only started seeing intergalactic action yesterday. You smile to yourself, until you realize that you’ve probably just spoken to some of these guys for the last time. How many of them will live to see Earth again? The question races through your mind as you enter lightspeed, with the rest of Blue group in pursuit. The thought will have to be tabled – in an instant, you’ll find out whether your RADAR was right about those 15 defenders.

Ares is an exciting blend of action and strategy in uncharted space. Use your ships to control and protect planets, increase your manufacturing capacity, and fuel your war machine. A shrewd pilot with limited resources can decisively outwit a stronger opponent, so planning and execution are critical. Strategy outmatches guns any day in this game.

Start with simple patrol missions, and work your way up to planetary invasions. Capture and hold strategic points, or your victory will be more costly! Send a swarm of ships to engulf the enemy, or sacrifice a lone fighter to draw them into a trap! No technique is too unconventional in your quest to recapture your home planet.

Ares’ developer, Nathan Lamont, has crafted an exciting universe with 20 strategic missions for a single player to accomplish. But the fun doesn’t stop there! Two players can go head-to-head via AppleTalk or the Internet. Ares even sports integration with Scott Kevill’s GameRanger service, so finding an opponent should be a snap.

Another new feature is the addition of three in-depth tutorial levels to ease you into the commander’s chair, explain basic tactics, and teach game controls. Absorb the knowledge, and use it to spank the oppressors. Ignore it, and go home disintegrated.

Ares requires any 68040 or Power Macintosh computer with MacOS 7.5.3 or later, a 13” color monitor, and 6 MB of free RAM. Ares has a registration fee of $25.

1999-10-19 Ares 1.1.1 (Bug fix release)

Changes:

  • Demo couldnt be stopped if pause key (caps lock) was down; demo now pauses if pause key is down
  • While entering message, hitting transfer control key would still transfer control; this will no longer happen
  • Version 1.0 preferences werent accounted for; now if version 1.0 preferences are present, the keys will revert to the defaults
  • It was possible to escape the boundaries of the playing area by nuzzling into a corner; this is no longer possible
  • In some net levels, the all-your-ships have died message wasnt displayed if you lost all your ships, likewise if your opponent lost all his ships, and both players would simply be presented with an empty screen; this has been fixed
  • In Make Way the planets were incorrectly named; they are now correctly named Fansi Alpha and Beta
  • When a slow computer and a fast computer tried to start a smaller net game for the second time, it was possible that after the level was loaded both computers would be stuck on a Waiting for Other Player message; this has been fixed
  • Networking may not have worked on pre-MacOS 8 68K systems. Installer now installs required components for NetSprocket on pre-MacOS 8 systems with OpenTransport.
  • Some system enhancements, such as Boomerang, may have interfered with Ares’ opening of its data files; Ares is now more compatible with such enhancements

2001-04-10 Ares 1.2.0 (Hera release)

From the Ambrosia Times, “Ambrosia Software, Inc. releases Ares 1.2.0 & scenario editor”:

Rochester, NY – April 12, 2001 – Ambrosia Software, Inc. announced today the release version 1.2.0 of Ares, the tactical Inter-networkable space battle game that gives new meaning to the word “shrapnel.”

Ares 1.2.0 now includes Hera, a full-fledged scenario editor for Ares! Now you can modify Ares’ built in scenarios, play scenarios made by other Ares fans, or even create your own custom scenarios for Ares! The universe is limited only by your imagination! Oh, and did we mention that this upgrade (as well as Hera) is entirely FREE for registered users of Ares?

Sure, Ares is an older game” says Ambrosia’s el Presidente, Andrew Welch “However, it still kicks ass, especially for net play – and now that we’ve unleashed a scenario editor on the creative hordes of Ares addicts, we expect to see Ares live on for quite some time with new and interesting user-created scenarios. See you on GameRanger!”

Users can download the new version of Ares for free at:

http://www.AmbrosiaSW.com/games/ares/

Ares is an exciting blend of action and strategy in uncharted space. Use your ships to control and protect planets, increase your manufacturing capacity, and fuel your war machine. A shrewd pilot with limited resources can decisively outwit a stronger opponent, so planning and execution are critical.

Strategy outmatches guns any day in this game. Ares developer, Nathan Lamont, has crafted an exciting universe with 20 strategic missions for a single player to accomplish. But the fun doesnt stop there! Two players can go head-to-head via AppleTalk or the Internet.

Ares even sports integration with Scott Kevill’s GameRanger service, so finding an opponent should be a snap.

Ambrosia Software, Inc. – publisher of award winning programs for the Macintosh – distributes a full line of utility, productivity, and anti-productivity (game) software through the Internet, America Online, and CompuServe as shareware. Unregistered versions of Ambrosia’s products on CD can be obtained at Ambrosia web site, http://www.AmbrosiaSW.com/, or by calling Ambrosia’s order center at 716.325.1910.

Changes:

  • Supports external scenario files; see the “How Do I Use Scenario Files?” document for details
  • Added assignable hotkey shortcuts for selecting particular ships
  • Added “Open…” button in network setup screen for external scenarios
  • Mission briefing graphics altered somewhat for clarity; ships now represented by stylized color outlines
  • During a game, you will now see a message explaining why you can’t build any more ships if there are too many objects in existence
  • Preferences file format is changed and is not backwards-compatible; do not launch previous versions of Ares or you will corrupt your preferences
  • Fixed bug where a beam weapon of a ship that had not been in combat could harm arbitrary enemy ships at any range
  • Includes scenario editor Hera 1.0